![]() Have in mind that Survival gives the most health starting at +60%, next is Brutality starting at +50% and the last is Tactics starting at 40%. The idea here is that mono-tiered builds are rather glass canons (high damage, low health), 2-tiers builds are balanced, 3-tiers build have a lot of health but low damage. But if you decide to start investing in a different stat you will add a lot more to the health pool. The health bonus gets smaller as you keep investing on a single stat. ![]() Aside from that you get +X% health for each stat spent. So for example having 10 brutality and 5 tactics for a Cursed Sword will scale only with Brutality and investing in Tactics won't strengthen it (unless you reach 11 tactics).Įvery stat improved by 1 gives you +15% damage for item with its respective color. For those weapons that scale with two tiers it scales only with your highest stat. The more points in each tier you have, the more powerful your item will be. Melee and ranged weapons as well as shields and skills fall to one or two of those categories. Brutality, Tactics and Survival - red, violet, green respectively. There are 3 tiers of stats that we can pick up during our progress in form of scrolls.
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